Hitting Drills

HITTING PHILOSOPHY AND DRILLS

Philosophy

  1. We will use the middle of field.
  2. We will hit fastballs, change-ups, and curveballs every day in practice.
  3. We will take pitches to get into advantage counts, then ATTACK.
  4. We will swing with a controlled aggression.
  5. We will follow our at-bat routine and always “see the ball.”
  6. We will be our own best hitting coach.
  7. We will take pride in executing offensive situations.

 

 Tee Work

*slow motion swing to contact

I.LOW TEE

  • 17”- 18” HIGH
  • PITCHERS TRY TO THROW HERE
  • BELT HIGH IS EASY TO GET TO
  • WORK FROM GROUND- UP
  • NEED TO USE BOTTOM HALF
  • USE MIDDLE OF FIELD/CREATE BACKSPIN
  • ALL BODY PARTS NEED TO WORK TOGETHERII.TIGHT TO THE TEE
  • “SHAFT TO SHOULDER”
  • BALL ON INSIDE BLACK OF PLATE
  • “UNCOMFORTABLY CLOSE TO THE TEE”
  • 8” TO 10” AWAY FROM BODY
  • WORK MIDDLE OF FIELD W/ BACKSPIN
  • HANDS MUST STAY TIGHT
  • MIDDLE BARREL ANGLE
  1. III.LEG LIFT W/ PARTNER
  • RHYTHM AND GATHER
  • LEAD LEG LIFT UNTIL PARTER SAYS “HIT”
  • ENERGY MUST GET TO BACK SIDE SO IT CAN GET TO FRONT SIDE
  • HEAD AND HANDS STAYING VERY STILL
  1. IV.TOE TOUCH W/ PARTNER                                                                                                                                             
  • SLIDE FRONT FOOT TO BACK FOOT
  • FOOT SLIDES UNTIL PARTNER SAYS “HIT”
  1. V.BARREL TILT W/ PARTNER                                                                                     
  • TILT INFRONT OF HEAD (EXAGGERATED)
  • LOOSE MOVEMENT
  • BARREL CANNOT GET BEHIND HEAD
  • TILT BARREL UNTIL PARTNER SAYS HIT
  • SLOWS RHYTHM DOWN
  1. VI.HOP, SKIP, AND JUMP W/ PARTNER
  • “HAPPY GILMORES”
  • TOES NEED TO STAY IN GREAT ALIGNMENT
  • LANDING TOE TO TOE
  • SHUFFLE BACK, SHUFFLE FORWARD
  • PARTNER SAYS HIT
  1. VII.OPPOSITE WAY OFF BOARD
  • FEET MUST STAY IN ALIGNMENT TOWARDS PITCHERS MOUND
  • CANNOT DIVE IN W STRIDE FOOT
  • BAT MUST STAY TIGHT TO BACK SHOULDER/ CREATE BARREL ANGLE LATE
  • USE WEIGHTED BAT FOR MORE DIFFICULTY
  1. VIII.TAKE, SWING, TAKE
  • PARTNER DRILL
  • AFTER HITTER LOADS, PARTNER WILL EITHER SAY “TAKE” OR SAY NOTHING
  • MUST STAY BEHIND THE BALL AND STAY BALANCED
  • CHECK SWINGS SHOULD BE IN GOOD HITTING POSITION
  1. IX.HIGH TEE DRILL
  • BALL SHOULD BE SET UP JUST BELOW THE SHOULDERS
  • HITTER MUST CREATE A BAT ANGLE TO PRODUCE A LINE DRIVE
  • HITTER CANNOT BE OUT ON FRONT LEG OR WILL POP BALLS UP
  • STAY MIDDLE TO OPPOSITE FIELD
  1. REVERSE STRIDE DRILL
  • START WITH A STANCE SLIGHTLY WIDER THAN NORMAL
  • REVERSE STRIDE (STEP BACK) AND HIT
  1. TOP HAND/BOTTOM HAND
  • USE A SHORT BAT IF REGULAR BAT IS TOO HEAVY
  • FOCUS ON CREATING QUALITY BAT PATH AND ANGLE
  1. FROM TAKE POSITION
  • HITTER SHOULD START IN A GOOD TAKE POSITION WITH HANDS AND BACK SIDE STARTED
  • HIPS, BACK ELBOW, AND BACK FOOT SHOULD BE STARTED
  • FRONT LEG SHOULD BE STIFF
  • HITTER CAN TAKE SLIGHT LOAD WITH HANDS AND HIT
  • TEACHES PROPER BAT PATH AND LOWER BODY TRAINING
  1. NO STRIDE
  • FEET WIDE APART
  • HITTER WILL LOAD HANDS AND CREATE ENERGY ON BACK SIDE THEN HIT WITHOUT STRIDING
  • TEACHES THE HITTER TO STAY QUIET AND HOW EFFECTIVE THEY CAN BE WHEN FRONT FOOT IS DOWN IN HITTING POSITION
  1. WEIGHTED BAT
  • FORCES HITTER TO LOAD HANDS BEFORE STARTING INTO HITTING ZONE
  • DEAD HANDS WILL NOT LET THE HITTER GET THE BAT THROUGH THE ZONE
  1. CROSS, LOAD, AND HIT
  • HITTER WILL STAND BEHIND THE BATTER’S BOX
  • THE FIRST MOVEMENT WILL BE A CROSSOVER WITH THE BACK LEG
  • THE NEXT MOVEMENT IS A HIGH LEG KICK WITH THE FRONT LEG
  • THE HITTER WILL THEN FINISH WITH A SWING
  • THIS DRILL TEACHES RHYTHM, BALANCE, AND CREATING A NEGATIVE MOVEMENT
  1. HEEL DOWN, BACK KNEE PINCH
  • HITTER WILL START AT TOUCH TOE ON BALL OF FOOT
  • HITTER DROP FRONT HEEL AND PINCH THE BACK KNEE AT THE SAME TIME
  • HITTER WILL REPEAT THIS 3 TIMES THEN REPEAT WITH A SWING
  • HITTER WILL FEEL PROPER USE OF LOWER HALF AND TORQUE
  1. ELEVATED BACK FOOT
  • HITTER WILL STAND ON A PLATFORM OR SOMETHING STABLE 12’’-16’’ OFF THE GROUND
  • THIS WILL FORCE THE HITTER INTO AN “ATTACK”POSITION WITH HIS UPPER HALF

XVIII.     R/R or L/L CURVEBALL/FASTBALL TWO TEES

  • PLACE A TEE ON THE INNER BLACK, AND ANOTHER ON THE OUTER BLACK
  • WHEN THE HITTER LOADS, A PARTNER SAYS “FASTBALL” or “CURVEBALL”
  • THE HITTER MAKES THE ADJUSTMENT HITTING FASTBALL TO LEFT CENTER, CURVE TO RIGHT
  • HITTER NEEDS TO VISUALIZE THE CURVEBALL BREAKING AWAY AND GOING WITH IT

 

Warming Up


  1. II.MEDICINE BALL HEEL DOWN, BACK KNEE PINCH
  • START IN HITTING POSITION ON BALL OF FRONT FOOT AND HANDS LOADED
  • BEGIN THE MOVEMENT WITH DRIVING YOUR FRONT HEEL DOWN
  • AS THE FRONT HEEL DRIVES DOWN THE BACK KNEE PINCHES TO THE FRONT KNEE
  • USING YOUR CORE THE BALL SHOULD BE RELEASED FROM THE HANDS WHILE USING THE BACK SIDE
  1. III.FUNGO DRILL
  • CREATE RHYTHM IN YOUR FEET
  • HIT BALL IN MIDDLE OF FIELD
  1. IV.FUNGO DRILL W/ BOUNCE
  • DROP CHANGES RHYTHM
  • SIMULATES OFF SPEED PITCHES
  1. V.FUNGO WALL DRILL
  • CREATE PROPER BARREL ANGLES
  • ONE HOP THE WALL AND CATCH BALL OFF THE WALL
  1. VI.FUNGO/SHORT HOP BALLS TO INFIELDERS/CATCHERS
  • CREATE TEMPO/ BAT ANGLES
  1. VII.TIRE DRILLS
  • SWING AND HOLD
  • FOCUS ON POWER FROM LOWER HALF
  • RAPID FIRE (FOREARM STRENGTH)
  • TOP HAND/BOTTOM HAND
  • 2 BATS ARMS STRAIGHT OUT (FOREARM STRENGTH)
  1. WALK UP DRILL
  • STAND ABOUT 6-8 FEET BEHIND A BALL ON A TEE
  • CREATE A RHYTHM TO WALK UP AND SWING
  • FOCUS ON MIDDLE LINE DRIVES

 

  1. I.HITTING THE L SCREEN
  • FOCUS ON HITTING THE BALL OFF THE L SCREEN, NOT HITTING HOMERUNS
  1. II.MIDDLE OF THE FIELD
  • LINE CONES UP IN 6 AND 4 HOLES
  • CONES USED AS VISUAL
  • PREVENTING HOOKING AND HITTING BALLS FOUL OPPOSITE WAY
  1. III.SLASH
  • GET TO LOWEST POINT OF STRIKE ZONE (17”)
  • SLIDE BAT BACK, STAY LOW, AND HIT
  • REVERSE THE SWING
  • HE GOES BACK, YOU GO BACK
  • STAY MIDDLE OF FIELD
  1. IV.LEAD LEG LIFT
  • KEEP THE MOTION UNTIL PITCHER GETS TO RELEASE
  • LOAD UP DRILL
  • IF TIMING IS OFF, TAKE THE PITCH
  1. V.TOE TOUCH
  • SLIDE FRONT FOOT TO BACK FOOT
  • GETTING ON TIME W/ PITCHER
  • GET COMFORTBALE WITH SOMETHING THAT IS UNCOMFORTABLE***
  1. VI.BARREL TILT
  • LOOSEN HANDS
  • OVER EXAGGERATE
  • FREE UP HANDS, BETTER BAT PATH
  • NOT ON TIME, TAKE THE PITCH
  1. VII.CHICKEN WING
  • CONSTANTLY TOUCH ELBOWS
  • SMOOTH MOVEMENTS
  1. VIII.TIGHT TO THE PLATE ****need precise BP pitcher
  • MAKE HITTER UNCOMFORTABLE TO MAKE COMFORTABLE IN A GAME
  • GET UNCOMFORTABLY CLOSE
  • USED FOR WHEN PITCHERS CANNOT MOVE THE BALL IN AND OUT
  • STAY TIGHT TO BACK SHOULDER
  • CREATE MIDDLE BARREL ANGLE
  1. IX.EYE PATCH
  • COVER LEAD EYE
  • CREATES BETTER POSTURE/HITTING POSITION
  1. X.RUNNING OUT OF THE BOX
  • GOOD SHORT SWING GETS YOU OUT OF THE BOX QUICKLY
  • LIFT THE CAGE INSIDE, RUN OUT OF THE CAGE **(LITEFLIGHTS)
  • SHOULD HAVE ONE STATION A DAY
  • PRESSURE THE DEFENSE
  • SHORTEN DISTANCE TO BASE
  1. XI.HITTING TO INFIELDERS/OUTFIELDERS
  • GREAT FOR BARREL ANGLES
  • GREAT FOR DEFENDERS W/ LIVE LOOKS
  • MAKE IT COMPETITIVE
  1. XII.2 STRIKE PROGRESSION DRILL (CAGE)
  • SET CONES UP THROUGHOUT COURSE OF CAGE
    • FOUL BALL
    • OPPOSITE FIELD LINE
    • 4 HOLE/6 HOLE
    • MIDDLE OF FIELD
    • PRACTICE FOULING BALLS OFF
    • USE SLOW MOTION TO GET TO BAT ANGLE FOR EACH CONE
  1. XIII.BREAKING BALL MACHINE
  • SOME TYPE OF BREAKING BALL EVERY DAY
  • SET UP CURVE BALL MACHINE BEHIND BP PITCHER AND MIX IT UP TO CHANGE HITTER’S TIMING AND MAKE THEM ADJUST
  1. XIV.2 STRIKE TIRE DRILL
  • SET A TIRE UP FOR A STRIKE ZONE BEHIND THE HITTER
  • HAVE THE HITTER USE A 2 STRIKE APPROACH TO HIT
  • IF THE PITCH IS TAKEN AND HITS THE TIRE THE BATTER IS OUT
  1. XV.2 “BALL” VERBAL DRILL
  • FROM A BP PITCHER, THE BATTER CALLS OUT “BALL” WHEN HE SEES FIRST SEES THE BALL AND “BALL” WHEN HE MAKES CONTACT

 

  1. I.CHAIR DRILL
  • GREAT FOR BREAKING BALL
  • MUST HOLD ENERGY ON BACK SIDE FOR LONG TIME
  • LEGS AT CONTACT POSITION
  • MUST STAY DOWN AND KEEP HEAD ON BASEBALL
  • DRIVE ENERGY BACK TOWARDS PITCHER
  • FLAT BARREL POSITION LOW TO THE GROUND FROM LOWER HALF
  1. II.UNDERHAND ANGLE TOSS
  • FEET MUST STAY IN ALIGNMENT *use board
  • RT on RT SLIDER OR CURVE (VISA VERSA)
  • MUST TURN HEAD TOWARD TARGET
  • USE MIDDLE OF FIELD
  • CREATE BACKSPIN
  • ALSO RT on LT (VISA VERSA)
  1. III.EYE PATCH
  • COVER LEAD EYE
  • FORCE HEAD INTO GOOD POSTURE
  • ESPECIALLY HARD RT on RT/ LT on LT
  1. IV.2 BALL DRILL
  • UP/DOWN
    • TELL TO HIT TOP BALL OR BOTTOM BALL
    • INSIDE/OUTSIDE
      • TELL TO HIT INSIDE OR OUTSIDE BALL
      • GREAT FOR SITUATIONAL HITTING AND CONCENTRATION
      • BALLS NOT THROWN IN STRIKE ZONE SHOULD BE TAKEN
      • WORK MIDDLE OF FIELD
      • GREAT ALIGNMENT W FEET
  1. V.2 STRIKE PROGRESSION DRILL (CAGE)
  • SET CONES UP THROUGHOUT COURSE OF CAGE
    • FOUL BALL
    • OPPOSITE FIELD LINE
    • 4 HOLE/6 HOLE
    • MIDDLE OF FIELD
    • PRACTICE FOULING BALLS OFF
    • USE SLOW MOTION TO GET TO BAT ANGLE FOR EACH CONE
  1. VI.BOUNCE DRILL
  • USE AN OVERHAND THROW TO BOUNCE BALLS IN (NEED HARD SURFACE)
  • HITTER MUST LET THE BALL TRAVEL
  1. VII.SLASH
  • GET TO LOWEST POINT OF STRIKE ZONE (17”)
  • SLIDE BAT BACK, STAY LOW, AND HIT
  • REVERSE THE SWING
  • HE GOES BACK, YOU GO BACK
  • STAY MIDDLE OF FIELD
  1. XVIII.PULL DRILL
  • PLACE A BOX SCREEN A BATS LENGTH AWAY FROM THE HITTERS BELT
  • TOSS BALLS ON THE INNER HALF AND HAVE HITTER PULL EFFECTIVELY
  • BALLS SHOULD STAY BETWEEN PULL SIDE GAP AND 15’ FROM FOUL LINE
  1. XIX.RAPID FIRE
  • HITTER SHOULD TAKE 2 DRY SWINGS TO START A RHYTHM
  • AFTER THE 2ND SWING THE PITCHER WILL START TO UNDERHAND TOSS
  • HITTER SHOULD HIT 5 BALLS IN A ROW WITHOUT STOPPING
  • PURPOSE IS TO MAINTAIN BALANCE AND CREATE RHYTHM UP THE MIDDLE
    • THIS IS NOT A DRILL FOR MENTAL TOUGHNESS OR TO SEE HOW QUICKLY THE HITTER CAN RESET AND SWING
  1. XX.COLORED BALL RECOGNITION
  • COLOR DOTS ON A BALL AND HAVE HITTERS IDENTIFY THE COLOR
    • CAN IDENTIFY AFTER THEY HIT THE BALL
    • CAN IDENTIFY AS THE BALL IS COMING IN (MORE ADVANCED)
  1. XXI.SQUARE FEET
  • HITTER WILL START WITH TOES POINTED TOWARDS PITCHER
  • HITTER WILL ROTATE THE UPPER BODY ONLY SO THE FRONT SHOULDER IS FACING THE PITCHER
  • HITTER WILL HIT USING THE UPPER BODY ONLY, FEET WILL STAY IN PLACE
    • CAN ALSO USE A TIRE TO STAND ON (ADVANCED)
  1. NO STRIDE
  • FEET WIDE APART
  • HITTER WILL LOAD HANDS AND CREATE ENERGY ON BACK SIDE THEN HIT WITHOUT STRIDING
  • TEACHES THE HITTER TO STAY QUIET AND HOW EFFECTIVE THEY CAN BE WHEN FRONT FOOT IS DOWN IN HITTING POSITION
  1. WEIGHTED BAT
  • FORCES HITTER TO LOAD HANDS BEFORE STARTING INTO HITTING ZONE
  • DEAD HANDS WILL NOT LET THE HITTER GET THE BAT THROUGH THE ZONE
  1. DEFLATED BASKETBALL DRILL
  • HITTER WILL HIT A SLIGHTLY DEFLATED BASKETBALL INSTEAD OF A BASEBALL
  • THIS WILL GIVE THE FEELING OF BEING STRONG THROUGH THE BASEBALL AND FINISHING THE SWING
  1. ELEVATED BACK FOOT
  • HITTER WILL STAND ON A PLATFORM OR SOMETHING STABLE 12’’-16’’ OFF THE GROUND
  • THIS WILL FORCE THE HITTER INTO AN “ATTACK”POSITION WITH HIS UPPER HALF
  1. REVERSE STRIDE DRILL
  • START WITH A STANCE SLIGHTLY WIDER THAN NORMAL
  • REVERSE STRIDE (STEP BACK) AND HIT

Bunting Philosophy and Drills

Philosophy

  1. We bunt to put pressure on the defense and force them to make plays.
  2. We bunt to become better hitters.
  3. We practice bunting every day.
  4. We focus on 5 types of bunts:
    1. Kill Bunts
    2. Drag Bunts
    3. Push Bunts
    4. Suicide Squeeze Bunts
    5. Safety Squeeze Bunts

Technique

Kill Bunts:

  1. LCD

-Low- Bent knees

-Close- To the pitcher, and back foot to the plate. 

-Down- Eyes down the barrel.  In a down stance

     2.  Bat should be held lightly in the hands.

- Bottom hand should be in the “OK” sign,

     3.  Make contact off the end of the bat.

     4.  Ball should hit in the “dirt” area at first contact.

     5.  Zones- 1,2,4,5


Drag Bunts:

Righties: 3rd Base Side

  1. BAD

                        -Back- Back foot back in the box

                        -Away- Back foot away from the catcher (wide receiver stance to 1st)

                        -Down- Down the barrel and down in your stance

     2.  28’-32’ down the line

     3.  First contact should be in the “dirt” area

     4.  Zone- 1

Righties: 1st Base Side

  1. BAD

                        -Back- Back foot back in the box

                        -Away- Back foot away from the catcher (wide receiver stance to 1st)

                        -Down- Down the barrel and down in your stance

      2.  Make sure shoulders are squared to 1st base line

      3.  Zone -5

Lefties: 3rd Base

  1. LCD

-Low- Bent knees

-Close- To the pitcher, and back foot to the plate. 

-Down- Eyes down the barrel.  In a down stance

*Showing bunt later than kill bunt

      2.  Down the line angle

      3.  Zone- 1

Lefties: 1st Base Side

  1.  LCD

-Low-Bent knees

-Close- To the pitcher, and back foot to the plate. 

-Down- Eyes down the barrel.  In a down stance

*Showing bunt later than kill bunt

      2.  Down the line angle

      3.  Zone- 5


Push Bunts:

Righties:

  1. BAD

                        -Back- Back foot back in the box

                        -Away- Back foot away from the catcher (wide receiver stance to 1st)

                        -Down- Down the barrel and down in your stance

      2.  Pre-set weight on back leg

      3.  Use the barrel for this bunt

      4.  Ball should land “grass” first

      5.  Zone- 4

Lefties:

Regular:

  1. LCD

-Low- Bent knees

-Close- To the pitcher, and back foot to the plate. 

-Down- Eyes down the barrel.  In a down stance

*Showing bunt later than kill bunt

      2.  Pre-set weight on back leg

      3.  Use barrel for this bunt

      4.  Ball should land “grass” first

      5.  Make sure the barrel is out in front of the face

      6.  Zone-4

Crossover:

  1. Back foot walks straight towards the pitcher
  2. Keep left hand extended, barrel in front of the face
  3. Use barrel to pull past the pitcher
  4. 4.Zone- 4

Suicide Squeeze:

  1. LCD for both righties and lefties
  2. Show bunt at pitcher’s release
  3. Pick the more comfortable line
  4. Do not be too fine.  As long as it’s on the ground, it’s a run.
  5. THE ONLY ONE WHO CAN DEFEND THIS IS THE BUNTER AND RUNNER

*Baserunner should break when the pitcher’s front foot lands

*The baserunner will always slide

      6.  Zones- 1,2,3,4,5


Safety Squeeze:

  1. LCD for both righties and lefties
  2. Show bunt at pitcher’s release
  3. Pick more comfortable line.  AWAY FROM THE PITCHER.
  4. 4.ZONES- 1,2,4,5

Pre-Season Progression

1.  Catching with glove on top hand in proper position

2.  Back Knee Down Kill w/ Taped Bat

    

3.  Back Knee Down Drag w/ Taped Bat

                       

            4.  Kill Bunt and Pause

            5.  Drag Bunt and Pause

            6.  Kill Bunt Out of the Box

            7.  Drag Bunt Out of the Box

            8.  Safety Squeeze Out of the Box

            9.  Suicide Squeeze Out of the Box

            10.  Push Bunt Out of the Box

*After 10 Day Progression work in the assortment of drills depending on the players’ needs.

Drills

Taped Bat

            Tape the end of the barrel to emphasize making contact on the end of the bat

            Have the bunter verbalize “end” as he makes contact

            Used for Kill Bunts, Drags, and Squeezes

Super Kill

            Land the ball within the “dirt” of the infield

            Should stay within 10’ with the roll

One Handed Bunt (Top Hand)

            Forces the bat out in front of home plate

            Forces lower half into good position

One Handed Bunt (Bottom Hand)

            Forces to keep the bat flat

            Elbow needs to be pointed down

One and Go Kill Bunts

            Players get one bunt and have to run out of the box

            Can go rapid fire, player after player

            Can do with Kills, Drags, Pushes, One Knee Down, One Hand

Lead Leg Lift

            Create rhythm with your bunts

            Creates deception of swinging away to infielders

            Head cannot lift up, when legs lifts

            Height of lift is up to bunter

Toe Touch

            Slide front foot to back foot

            Create a load type effect

            Helps unlock lower half

Rapid Fire Kill Bunts

            Identify strikes and balls

            With machine, the pitches will get lower and lower and bunter needs to bend with it

            Does not allow the player to get “sped up”

            Maintain poise and stay calm

Pause at Contact

            Pause until command or until the ball stops rolling

            The less it rolls, the less they need to stay in their stance

            Forces them to see the ball down before they take off

Catch It Mentality

            With Glove

            Glove goes on top hand

            Get into proper stance and simply catch the ball

            Emphasize eyes and getting the glove out in front

           

With Glove and Bat

Bat goes in front hand, and slide it into the glove

Bunt should be made off the batt

Towel Drill

            Roll up a towel and tuck it under the front arm

            Stay connected and locked in on pitch

Reaction Drill

            Bunter with back to pitching machine

            On “ball” command, bunter will turn around and bunt the ball wherever it is

            Suicide Squeeze Drill

Ride It Out

            Set up machine or have pitcher throw the ball on the outer part of the plate

            Have the player set up far from the plate to emphasize the pitch away

            Keep back knee inside the back foot

Fungo Bat

            Small barrel

            Long barrel forces the bunter to FIO where the end of the barrel is

Fetch

            After contact is made, the bunter has to go retrieve the ball wherever it rolls

            The less distance the ball travels, the less distance they have to run

            With Throw

            Have the players compete on fetching and throwing into a net, fastest time wins

Back Knee on the Ground

            Isolates the upper half

            Focuses on Down

Chair Drill

            Isolates the upper half

            Make sure back knee is closer to homeplate (LCD)

Creating Bat Angles

            Alternating bunting the ball to all zones

            Set cones or objects for visuals

            “Around the World”

Bounce Drill (Breaking Balls)

            Simulates a curveball

            Changes timing and forces players to let the ball come to them

Slash Drill

            Identify crash, execute a groundball to that area

Drag One Leg

            Take back foot off the ground

            Forces eyes closer to the barrel

            Angle should be in zone 1 and 5

Show Late

            Challenge the bunter to show as late as possible

Barrel, Bang, and Follow (Push Bunts)

            Bunt the ball and follow to the 4 hole

Kill Bunt, Push Bunt

            Alternate bunts to make the distinction between the end of the bat and the barrel

Kill Bunt, Drag Bunt

            Creating different bat angles and understanding zones

Objects

            Broom, 2x4, field hockey stick, lacrosse stick, skinny bat, little league bat

Trick Shots

            Have players create trick shots if they have shown mastery of basic bunts

            Makes a simple bunt seem easier

            

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